Multiplayer - Race Modes



RACE
1-16 Players

Race to the finish through each checkpoint in order: If you take a wrong turn or mess up in some way, you can respawn your vehicle on the last checkpoint you passed. There is a large selection of races for cars, boats, and helicopters - you can choose laps and vehicle class/type. This mode has two sub-modes: Free Race and Cannonball Run.

Free Race are point-to-point races. First one to reach the end point wins.
Cannonball Run are races where you have to traverse several checkpoints any way you can.

GTA RACE
1-16 Players

Similar to the orthodox Race, but with the added element of combat. Race and fight your way through the checkpoints in order and then hit the finish, but this time you can also pick up the weapons spawned en route to help take out your opponents. You can also exit the vehicle during the road races.

Multiplayer - Competitive Modes



DEATHMATCH
2-16 Players

It's a complete free for all! Anything goes, and you can use any tactics you like to kill off the competition. Confined to specific areas of Liberty City in order to keep the action intense.

MAFIYA WORK
2-8 Players

Working under the direction of Kenny Petrovic via. your cellphone, you will compete against other players in a series of mini-missions. You might have to pick up recruits for the firm or take out a target, or even find and then dispose of a dozen severed heads.

CAR JACK CITY
Number of players unknown

Details coming soon.

DEAL BREAKER
Number of players unknown

Details coming soon.

FREE MODE
1-16 Players

Like single-player, except playing with your friends. Complete free for all. No rules, no objectives, no score. You're free to do whatever you wish.

Multiplayer - Cooperative Modes



HANGMAN's NOOSE
2-4 Players

Single player mission that features co-op play. Mafiya boss Petrovic has illegally flown into Francis International Airport, and someone has tipped off the cops. The objective? Escort Petrovic to safety while being pursued by the Liberty City Police Department's NOOSE (SWAT) division.

BOMB DA BASE
Number of players unknown

Details coming soon.

BOMB DA BASE II
Number of players unknown

Details coming soon.

Multiplayer - Team Modes



TEAM DEATHMATCH
2-8 Teams

Players work as a team to rub out other teams for money - and the crew with the most cash at the end of the round wins. Take the other crew down. Remember to loot the cash dropped by deceased players. That's the way to get ahead.

TEAM MAFIYA WORK
2-8 Teams

You're a member of a crew doing contract work for the mafiya - including such plum gigs as escorting wanted men, picking up MacGuffins and stealing cars. Work as a team to complete contracts before the time period ends and get the rewards. You'll probably want to do your best to scupper the other crew's work as well. Each contract you complete gives your team cash, and the crew with the most cash at the end of the round wins.

TEAM CAR JACK CITY
2-8 Teams

Cars spawn parked around the map and the teams must steal them and take them to a drop off point. The cash teams get for dropping off stolen vehicles depends on their condition - teams get less cash the more damaged they are. The exception to this are special bonus cars, stuffed with drugs, which give a set amount of cash on delivery no matter how damaged they are. Your crew has to get hold of whatever vehicles the boss wants. Whichever crew makes the most money wins. Simple.

COPS N' CROOKS
2 teams only

A team-based mode in which the Crooks must get their Boss to safety, while the Cops have to take him down. The Boss is marked with a cross hair. This mode has two sub-modes: All for One and One for All.

In All for One, one team is made up of Crooks and a Boss, and the other team is made up of Cops. The Cops are trying to hunt down and kill the Boss while the Crooks are trying to protect him. The Cops win by killing the Boss and the Crooks win by getting the Boss safely to the getaway vehicle and escaping.
One for All is similar but there is no Boss. Here, the Cops win by killing all of the Crooks and the Crooks win by filling up a getaway vehicle with members of their team. Only 4 people can escape in the getaway vehicle. Players cannot respawn in this mode.

TURF WAR
2 teams only

A timed capture-the-base mode. There are a number of bases around the map that you have to take by standing on them for a short period of time. The more players that are on a base, the faster it can be captured. The more bases that your team owns, the faster your team's cash score increases. If the rival gang is on or near a base, you won't be able to take control of it - so do what you can to try and ... displace them. The team with the most cash at the end of the round wins.

Grand Theft Auto IV Multiplayer



Ever since Grand Theft Auto 3 was released to the world, gamers have been scrambling to jump into Rockstar's virtual reality of violence and corruption. While a handful of modifications have done a superb job of bringing online crime to the masses, there's always been a lacking presence of multiplayer in the official games themselves.

Until now.

With Grand Theft Auto IV, Rockstar has finally delivered a fully fleshed-out multiplayer experience. This is what we know so far:

Total of 15 game modes, each supporting different numbers of teams/players. The maximum number of players is 16.
Configuration of each mode can be adjusted by the host. Vehicles types, volume of traffic, number of pedestrians, police presence, weapons and weather can all be controlled.

Characters are completely customisable. You can essentially create your own unique online character by adjusting their hair, sex, race, clothing etc.

A Living, Breathing, Wretched Metropolis



Liberty City's resemblance to New York, N.Y. isn't limited to geographical locations, however. Many of the landmarks that exist in New York are mirrored in GTA IV's Liberty City. The MetLife building - a major part of the Manhattan skyline - has been recreated as the GetaLife building. The DUMBO neighbourhood (Down Under the Manhattan Bridge Overpass) exists in Liberty City as BOABO (Beneath the Offramp of the Algonquin Bridge Overpass). The Statue of Liberty - which wasn't present at all in GTA III - finally makes an appearance as the Statue of Happiness. Other notable landmarks of the New York skyline have been duplicated in GTA IV, including the Empire State building, Chrysler building, Flatiron, Roosevelt Island, Brooklyn Bridge, and many more.

In an attempt to fully embrace the culture and atmosphere of New York, Rockstar North has also made sure that the citizens of Liberty City echo those of New York City. The eccentric vagrants of Liberty City coexist with the smarmy executive-types. Foreigners try to find their way as tourists stumble through crowded intersections. Crooked businessmen strike deals with ruthless opportunists. Organized crime thrives as the trafficking of drugs coincides with the smuggling of firearms. All of this is interwoven, giving Liberty City the authenticity of a modern-day New York City.

ALDERNEY - "Industrial wasteland meets suburban hell."



If Algonquin is the privileged child of the Liberty City family, then Alderney is most definitely the retarded younger brother -- an endless sea of run-down homes peppered with phallus-like smokestacks thrusting into the sickly clouds above. Simply put? Nobody wants to live in Alderney, and those that are unfortunate enough to live in the district desperately want to get out.