
A Czech gaming site recently had the pleasure of being some of the first to see the PC version of GTA 4 in action.
Perhaps more so than GTA 3, playing GTA 4 on the PC is going to have a more benefits not found in the console versions of the game. For starters, the greater capability of the PC will allow gamers to play GTA 4 at up to 2560x1600 resolution, with higher quality textures.
GTA 4 PC will also have an improved movie-recording feature that will allow for movies to start recording up to 30 seconds into the past. So if you just pulled off a crazy quad-car flip trick by accident, you can pause the game, rewind, and record it.
A new multiplayer mode is also coming to the game, but Rockstar hasn't let any more details slip regarding this feature.
A few benefits of the PC version of GTA 4 uncovered
PS3 GTA IV Update Data 1.01 Released

A patch has been released for PlayStation 3 users of Grand Theft Auto IV. You will be prompted to download the update the next time you load GTA IV whilst being signed into the PlayStation Network. While download and installation is required to continue playing the game; totaling 18 MB, it shouldn't keep you away for too long.
As for content, the patch addresses certain online issues related to GameSpy's servers being overloaded. Not surprising, considering the sheer number of those playing the game.
Rockstar Games has released a GTA IV patch for Playstation 3 today that prevents GameSpy’s servers from being overloaded and therefore reduces the impact on those servers that were causing the game to stutter and lock up. We continue to monitor the performance of the game both on and offline and will provide further updates as necessary. We want to assure everyone that, together with our hardware partners, we continue to strive to give our fans the best possible interactive entertainment experiences possible. This update will ensure that everyone will experience Grand Theft Auto IV the way it was intended. We apologize for the inconvenience this has caused.
Results so far appear to be mixed, if discussion on our forums is anything to go by.
Social Club Update - Social Club Update - The Millionaires Club Launch

Rockstar Games today launched the Millionaires Club - "recognizing and celebrating all of the wealthy seven–figure Grand Theft Auto IV players at the Rockstar Games Social Club." Millionaire status is determined by totaling all of the money you've ever earned in single–player–mode from completing missions, winning races, doing vigilante side–jobs, and fortuitously picking up ‘dropped’ money in the street.
If you would like to see just how rich your fellow Millionaires are, you can mouse over each for a quick glimpse of their lifetime single–player money earned. With three leaderboards ranked by who’s become a Millionaire first, who’s done it quickest, and who is the richest in the City.
And also coming soon to Social Club... the Viral Infection "zombie feature." Sounds interesting, more info coming soon we're told.
Multiplayer patch released by R*
Rockstar Games has released patches today for both the Xbox 360 and PlayStation 3 versions of GTA IV, which address a number of multiplayer connectivity issues including freezes during certain modes, continuation when players leave matches, and bugs within races and race lobbies.
Here is the full list of issues which have been addressed:
Fixed an issue where players were unable to enter or exit vehicles in GTA Race.
Fixed an issue where scripted vehicles were causing games to unexpectedly crash.
Improved reliability and frequency of PS3™ online leaderboard updates.
Fixed a rare hang some players encountered when moving from a Race or GTA Race lobby into gameplay.
Fixed a hang that would occur when players were switching teams during the countdown in the lobby.
Fixed an issue where players were able to get ridiculously high scores from Cops 'n Crooks matches.
Changed GTA Race and Race so that the last player remaining always receives a reward of $250.
Fixed an issue where spectating players would prevent the game from finishing.
Fixed an issue where players were unable to spectate in Round 2 of Cops 'n Crooks games.
Changed countdown timer in lobby so that it no longer resets when new players join a game.
Changed the kick option so that kicked players are no longer brought back to single player.
Catch me if you can!

For this game, you can have a small amount of players, but the more the merrier. Police should be turned off for this game. Head over to the airport. Split up the players. Half should get helicopters. Half should be in cars. The objective for the players in the helicopters is to blow up and kill all of the players in the cars. The players in the cars should try and stay alive as long as possible. Keep track of the time that the players were alive for! Once they are all dead, switch sides. See which team can stay alive the longest, without leaving the airport.
I had a blast with this! We had some intense firefights, and it is definitely a challenge for the players in the car! You might want to grab a fast and durable car that can keep you going beforehand. You u might want to use the planes as some shelter from the helicopters!
The End Story End GTA 4

The following article is for players who completed the game. Rockstar Games kept their word in that the game will not end in one specific way, but that there will be varried ways dependant on what you choose to do near the end of the game. As you'd expect, the following article contains spoilers. So don't read on if you didn't complete the game yet.
The two different ways that the game end is not all that different, but they involve different characters and certain people die if you go one way, whereas other die another way. This is not a mission guide, but merely a rundown of the events taking place at the end of the story line of Grand Theft Auto IV.
Near the end of the game, Jimmy Pegorino will call you up and ask that you come see him at a Strip Club. He wants you to partner up with your adversary Dimitri and engage in a drug deal. Things have not gone so well with Dimitri in the past, he is after all the man who burnt down Roman's business and apartment in Broker. So naturally Niko is hesitant on what to do.
You'd think that Roman would still be furious about this, and would encourage Niko to not go ahead with the deal, but he actually wants you to go forward with it. He'll speak with you on the phone telling you that it would be the best option, especially given the money involved. He even sends you a text message telling you that if you do this deal, you can use this money and maybe fly up to Vice City some time.
On the other side, Packie's sister Kate does not want you to go forward with this deal. She says that you don't need the money, and you should remember the negative behavior that Dimitri exhibited towards you in the past.
So from here you have two options to take: the "Deal" option in Alderney - which will start the mission "If the Price is Right", or the "Revenge" option - which will start "A Dish Served Cold". The former of which is what Niko encourages of course, and the latter what Kate does.
Game Details

Keeping friends and dates happy means spending time with them and doing things that they enjoy, and all of them have different personalities. Some friends like to join you for minigames such as tenpin bowling, pool, or darts, whereas others prefer to go out for a meal, get drunk, or take in a show. Of course, dates are much fussier than regular friends, and their opinions of you are influenced not only by whether you pick them up on time, where you take them, and whether you try your luck when dropping them at home, but also by a number of much more subtle factors. Dates will comment on stuff like the car you drive, how you drive it, and the clothes you wear. They'll even notice if you wear the same outfit two dates in a row, though not all of them will be bothered by it. The rewards that you get when another character likes you enough vary depending on who it is. Without wishing to give away specifics, befriending a lawyer can prove useful if you're having trouble with the cops, for example, and having a nurse on your friends list can literally be a lifesaver.
You'll keep in touch with your dates, friends, and some of your enemies using another of GTAIV's great new features: a cell phone. It's hard to believe that something as simple as a cell phone could add so much to a game like this, but it's implemented so well that it's hard to imagine leaving any of Niko's safe houses without it. If you've ever used a cell phone in real life, you'll have no problem operating this one and, given that it's controlled using only the D pad and a single button, it's easy to call up acquaintances and take calls even while driving. There's no unwieldy conversation system to deal with; you simply choose which friend you want to call, what you want to talk about (it could be work, a fun activity, or asking for a favor) and then, assuming that he or she answers the phone, the conversation plays out. Incoming calls are even easier, though they occasionally come at inopportune (or amusing) times; hearing your cell-phone's signal interfere with your car radio is the least of your worries when you consider the possibility of a date calling you while you're with a prostitute or embroiled in a gunfight with the Mafia. Incidentally, new ringtones and visual themes for your phone can be purchased via the in-game Internet, which is typical of the incredible attention to detail that you'll come to take for granted as you play.
To give you some idea of just how much thought has clearly gone into the crafting of GTAIV, even the act of stealing a parked car, which is still achieved by pushing a single button, can now result in any number of different things happening. If the door is locked, as is often the case, Niko will smash a window with his elbow or his foot to get inside. Once inside the car, he may need to hot-wire it to get it started; you can speed up the process slightly by using the shoulder buttons on your controller. If the car has an alarm, it'll sound for several seconds and cause the headlights to flash on and off as you drive away--practically begging any nearby cops to come after you. Stealing cars with drivers and/or passengers inside opens up lots more possibilities, the most amusing of which is someone (possibly you) getting an arm caught in a door and dragged along as the vehicle speeds away.
Most of the vehicles in GTAIV, like those in previous games, have very loose handling that makes it easy for you to perform Hollywood-style U-turns, skids around corners, and the like. You can play through most of the missions without ever violating a traffic law if you really want to, but you can get away with (and will have a lot more fun) driving like a lunatic, provided that you don't collide with any police vehicles or mow down too many pedestrians. A neat touch when driving with the default camera view is that the camera, which is positioned a few feet behind the rear bumper of the car, centers on you rather than on the vehicle, effectively offering the vehicular equivalent of an over-the-shoulder view. When you take the control of something sporty, the camera also positions itself much closer to the ground, which adds to the sensation of speed.
The vehicle handling is difficult to fault, regardless of whether you're in a sports car, a garbage truck, a motorcycle, a speedboat, or a helicopter. However, while driving, you might notice one odd quirk that has been a constant ever since GTAIII: When taking the controls of certain vehicles, you'll suddenly notice a lot more of the same vehicle on the roads. It's not a big deal, and it isn't detrimental to the gameplay, but it's a little jarring if you get into one of the more unusual vehicles in the game--for example, the equivalent of either a Ferrari or a pickup truck--and suddenly find that the city is filled with them. That particular quirk is pretty common in some of the multiplayer modes as well, though you'll likely be too busy keeping an eye out for other players to take any notice when you venture online.
Getting online in Grand Theft Auto IV couldn't be easier. You simply select the multiplayer option on your cell phone, choose which type of game you want to host or join, and then enter a lobby and wait for the game to start. You won't be getting bored staring at a list of names while you're waiting, though, because when you enter a lobby you actually enter an online version of Liberty City in which you and up to 15 other players are free to do anything. There are weapons scattered all over the place to ensure that things don't stay too friendly for very long.
There are more than a dozen different multiplayer modes to choose from, and although some of them are variations on similar themes, there's certainly no shortage of variety. As the host of a multiplayer session, you also have the freedom to greatly customize all of the game types with variables such as friendly fire, police presence, weapons sets, traffic levels, radar functionality, and many more. You can choose where you'd like your game to take place as well, considering that many gameplay modes can be played either on a specific Liberty City island or across the entire map.
Even conventional 16-player modes such as Deathmatch and Race feel quite different than anything that you've played before. And in addition to those, there are objective-based games in which you're tasked with completing missions similar to those in the single-player game: a team-based Cops 'n Crooks mode, a Turf War mode in which teams compete for control of territories, a carjacking mode, three cooperative missions that support up to four players, and more. With the right group of people, there's no reason why you can't have a lot of fun with every single mode that's available. We experienced a few frame-rate issues and lag that caused other players and their vehicles to jump around the screen at times, but for the most part GTAIV's online play is a real treat. One especially neat touch is that, as a passenger in a vehicle being driven by another player, you can mark waypoints on the GPS system for your driver using a map that tracks the locations of other players and objectives.
If you're wondering about differences between the PlayStation 3 and Xbox 360 versions of Grand Theft Auto IV, the truth is that there aren't many. The PS3 version can only be played after a mandatory install that takes around 10 minutes, and its load times are a little shorter and less frequent as a result. The visuals, which don't always hold up to close scrutiny but are impressive during typical gameplay, are comparable and feature the same quirks (shadows that flicker, for example) on both consoles. Likewise, the audio, which can take a lot of the credit for why Liberty City feels so alive, is exceptional regardless of which console you have and how many speakers it's hooked up to. True to form, GTAIV's soundtrack has plenty of great licensed songs and, unlike other games we could mention, it doesn't force the artist and track information down your throat with pop-up windows that detract from gameplay. However, if you want that information, you can simply dial up a song-recognition service on your cell phone and, after a few seconds, receive it in a text message. Genius.
In case you haven't guessed already, Grand Theft Auto IV is a game that you simply have to play. The single-player game, which you can still play long after you complete the story, is the series' best by far, and the multiplayer features are good enough that you'll likely have no problem finding people to play with for many months to come. The minor flaws that you'll experience are no more difficult to overlook than those in previous GTA games, and they're greatly outnumbered by the features that will impress and surprise you anytime you think you've already seen everything that the game has to offer. There's lots to see in Liberty City, so you'd best get started.
Game Details

Stepping off a boat in the shoes of illegal immigrant Niko Bellic as he arrives in Liberty City at the start of Grand Theft Auto IV, you can tell immediately that Rockstar North's latest offering is something quite special. Yes, this is another GTA game in which you'll likely spend the bulk of your time stealing cars and gunning down cops and criminals, but it's also much more than that. GTAIV is a game with a compelling and nonlinear storyline, a game with a great protagonist who you can't help but like, and a game that boasts a plethora of online multiplayer features in addition to its lengthy story mode. It's not without some flaws, but GTAIV is undoubtedly the best Grand Theft Auto yet.
One of the many things that set GTAIV apart from its predecessors is Liberty City, which is more convincing as a living, breathing urban environment than anything that you've seen in a game before, and bears little resemblance to its namesake in 2001's GTAIII. Liberty's diverse population believably attempts to go about its daily business, seemingly unaware that several criminal factions are at war in the city. Niko has no such luck. He's compelled to start working for one of the factions shortly after arriving, when he learns that his cousin Roman has some potentially fatal gambling debts. Niko's military experience makes him a useful freelancer for employers in the business of killing each other, and though his reluctance to carry out their orders is often apparent, he does whatever is asked of him in the hope that completing missions for other people will ultimately give him the means to complete his own.
Actually, Niko doesn't have to do everything that is asked of him. On several occasions as you play through his story, you'll be presented with decisions that afford you the option of doing what you think is right rather than blindly following instructions. You don't necessarily have to kill a target if he or she promises to disappear, but you have to weigh the risk of your employer finding out against the possibility that the person whose life you spare might prove useful later in the game, or even have work for you in the form of bonus missions. To say anything more specific on this subject would be to risk spoiling one of GTAIV's most interesting new features, but suffice it to say that every decision you make has consequences, and you'll likely want to play through the game at least twice to see how the alternatives unfold.
Grand Theft Auto IV's story mode can be beaten in less than 30 hours, and there are so many optional activities and side missions to take part in along the way that you can comfortably double that number if you're in no hurry. The majority of the story missions task you with making deliveries and/or killing people, and play out in much the same way as those in previous games. With that said, most of the missions are a lot easier this time around, partly because Niko is a more agile and efficient killer than any of his predecessors, and partly because the LCPD seemingly has better things to do than hunt down an illegal immigrant who's gunning down undesirables all over the city. Some of the more imaginative missions sprinkled throughout the story include a kidnapping, a bank heist, and a job interview. The cinematic cutscenes associated with story missions are superbly presented and are the sequences in which the game's characters really shine. Without exception, the characters you encounter benefit from great animation, great voice work, and superbly expressive faces. They're not always so impressive when they join you on a mission and refuse to do what they're supposed to (for example, not following you on an escort mission, or failing to negotiate a doorway). Nevertheless, these problems are few and far between, and they're made less painful by the new "replay mission" option that you're presented with whenever you fail.
New abilities in Niko's arsenal include scaling fences and walls anywhere he can get a foothold, shimmying along ledges, and, most importantly, taking cover behind objects. The ability to stick close to walls, parked cars, and the like at the touch of a button makes GTAIV's gunplay a huge improvement over that in previous games, and, in tandem with the new targeting system, it also makes it a lot easier. Enemies are rarely smart enough to get to you while you're in cover, and given that you can lock your targeting reticle on to them even when they're hidden, all you have to do is wait for them to poke their heads out and then pick them off with a minimum of effort. Locking on to enemies targets their torso by default, but you can use the right analog stick to fine-tune your aim and kill them more quickly with a headshot or two. Playing without using the lock-on feature make things more difficult, but you’ll need to master the technique so that you can shoot blindly at enemies from positions of cover when you dare not poke your own head out to line up the shot.
Given the amount of trouble that you get into as you play through the story mode, it's inevitable that the police are going to get involved from time to time, even when their presence isn't a scripted feature of your mission. Liberty City's boys in blue are quick to respond when you get flagged with a wanted level of between one and six stars, but they're not nearly as tough to deal with as their counterparts in previous GTA games. They don't drive as quickly when pursuing you, they rarely bother to set up roadblocks, and you'll need to blow up practically an entire city block before the FIB (that's not a typo) show up. Furthermore, you're given an unfair advantage in the form of your GPS system; when you're not using it to plot a valid route to any waypoint of your choosing, it doubles as a kind of police scanner. Any time you have a brush with the law, the GPS shows you the exact locations of patrol cars and cops on foot in your area, and highlights the circular area (centered on your last known whereabouts) where they're concentrating their search. To escape, all you need to do is move outside the circle and then avoid being seen for 10 seconds or so, which is often best achieved by finding a safe spot and just sitting there. It's not a bad system in theory, but in practice it makes dodging the law a little too easy, especially when your wanted level is low and the search area is small.
When you're not running missions for criminals, taking part in street races, stealing cars to order, or randomly causing trouble, you'll find that there are plenty of opportunities to unwind in Liberty City. Some of these optional activities offer tangible rewards that can prove useful in missions later on, whereas others are just a fun way to kill time and take in more of GTAIV's superb humor. For example, you can watch television, listen to numerous different radio stations, check out some genuinely funny shows (including some big-name acts) at cabaret and comedy clubs, and use a computer to surf the in-game Internet.
GTAIV's Internet is filled with spoofs of all the kinds of Web sites that you'd only ever look at accidentally or when you know there's no danger of getting caught. Some of them can be found only by clicking on links in spam e-mails, whereas others are advertised prominently on the search page. There's plenty of amusing stuff to find if you spend some time in one of the "TW@" Internet cafes, but the most interesting site by far is an online dating agency through which you can meet women who, if they like your profile, will agree to go on dates with you. Dating and socializing with friends is something you can spend as much or as little of your time doing as you like, and though the people you meet can occasionally be demanding to the point that they become irritating, keeping them happy invariably benefits you in some way.
ALDERNEY - "Industrial wasteland meets suburban hell."

If Algonquin is the privileged child of the Liberty City family, then Alderney is most definitely the retarded younger brother -- an endless sea of run-down homes peppered with phallus-like smokestacks thrusting into the sickly clouds above. Simply put? Nobody wants to live in Alderney, and those that are unfortunate enough to live in the district desperately want to get out.
ALGONQUIN - "Self-proclaimed center of everything."

Cultural center of the world, commercial center of the world, financial center of the world. If Algonquin residents could have it their way, the region would also be considered the epicenter of everything in the known universe. A word of warning to the inquisitive traveler: questioning the integrity of Algonquin's self-righteous and artificially-sweetened natives will likely get you shot.
Jack Thompson, IGN, and the ladies of Liberty City
Guess who's back? Back again? Jack is back; tell a friend. As expected, Jack Thompson has emerged from the underside of whatever rock he's been hiding under for the past few years, just in time to go after Grand Theft Auto IV for -- guess what? -- excessive sexual content in Grand Theft Auto IV.
As noted in a recent Ars Technica article, Wacky Jacky has an "unlikely" bit of ammo for his case against GTA IV: a video, produced by IGN, highlighting the strip clubs and prostitutes that exist in Grand Theft Auto IV. For some ungodly reason, though, IGN seems to have thought it was a good idea to make a four minute video out of it, showing Niko and his "encouters" followed by him hunting down the ladies shortly thereafter.
From the Ars Technica article:
The embattled Florida attorney has written a letter to the US Attorney for the Southern District of Florida, R. Alexander Acosta, demanding that legal action be taken against Take Two and retailers for selling the game...
Thompson sent a copy of the letter to Ars Technica, and his demands are far-reaching. "Indictments should be returned against Take Two corporately and its Chairman, Strauss Zelnick, along with other Take Two officers. Indictment should also be against Sony and Microsoft which are making this pornographic game available to minors, and openly so, on their PS3 and Xbox systems," Thompson wrote. "Further, indictments should be handed down against Wal-Mart, Best Buy, GameStop, and all other retailers distributing this game to minors at their retail stores, openly, to kids who are only seventeen."
He then compares the game to, of all things, polio. "Grand Theft Auto IV is the gravest assault upon children in this country since polio. We now have vaccines for that virus... The 'vaccine' that must be administered by the United States government to deal with this virtual virus of violence and sexual depravity is criminal prosecutions of those who have conspired to do this. If you doubt me, look at the aforementioned streaming audio/video. It will make you sick."
While I'm certainly no fan of Jack Thompson or his ridiculous antics (and I'd love to argue the point that "innocent 17 year olds" are only a year away from being legally able to engage in such lude acts on camera for money... or in some cases, poorly-made t-shirts), it's hard to blame the man when IGN practically hands him a gift-wrapped video of inevitable controversy. Really... what the hell is IGN thinking by producing a video like this, removing all contextual elements of the game, and having Niko engage prostitutes and then hunt them down?
While it's unlikely that those in a position of authority will do much of anything in response to Jack's complaint, there's no doubt that the controversy will continue as we get further into the summer months. As usual, you can expect us to keep you updated on whatever whimsical nonsense spews forth from the great gooey geyser that is mainstream media.